#ifndef _BLOCKBREAKER_MODEL_GAMEOBJECT_H__
#define _BLOCKBREAKER_MODEL_GAMEOBJECT_H__

class GameObject
{
public:
	GameObject(const float &pos_x, const float &pos_y, const float &orientation);
	virtual ~GameObject(void);

	void setPosition(const float &x, const float &y);
	void setOrientation(const float &angle);

	float getPositionX() const;
	float getPositionY() const;
	float getOrientation() const;
	
private:

	float pos_x;
	float pos_y;
	float orientation;
};

#endif // _BLOCKBREAKER_MODEL_GAMEOBJECT_H__

